WHAT'S INSIDE

BYTENET DUNGEON · SCREENSHOTS · CLICK ANY ONE FOR FULL SIZE

A ten-floor roguelike in the tradition of the BBS door games of the early '90s, played on a phosphor-green terminal. Persistent character, three classes, a town to spend your gold in, and an Ancient Dragon at the bottom. Nothing to install and no account — just pick a handle.

The ByteNet Dungeon title screen on a green CRT: pixel logo, 'A BBS-era door game', and a prompt asking for your handle
THE LOGONATDT 555-0142 … CONNECT 2400. Pick a handle and you're in.
Choose your calling: three class cards for Warrior, Rogue and Mystic with their stats and skills
CHOOSE YOUR CALLINGWarrior, Rogue or Mystic. There is no going back.
The Crossroads of ByteNet Hollow: a wooden sign between two pine trees above a menu of the healer, smith, armory, tavern and bank
THE CROSSROADSPop. 47. Est. 1993. Absolutely no refunds.
A torch-lit dungeon floor in pixel-art tiles with the hero fighting an ogre, floating damage numbers, HP and MP bars, a minimap and a side column listing gear and foes
THE DEEP FLOORSTorch-lit rooms, a roster of what's hunting you, and the stone turns to rust the further down you go.
Floor 10, the dragon's lair: the hero stands before a large red Ancient Dragon in a dark obsidian hall
FLOOR 10The Ancient Dragon. Nobody manages it on the first call, and that is the point.
The same dungeon in TTY text mode: shaded block walls, dots for floor, an @ for the hero and letters for monsters
TTY MODEPress V for pure text. Purity restored.
[ ENTER THE HOLLOW ]